CASECS2

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Guides

Workshop cover versus inspect images: separate invitation from evidence

Let the cover introduce the idea, and let the appearance views support claims about the design. Valve permits promotional images while asking for unprocessed in-game views. In an original night-garden study, a cover might communicate the theme, while the evidence images show whether the leaf shapes and quiet regions actually read. One role should not quietly replace the other.

Assign each image a role

ImageIntended jobQuestion it cannot replace
Original coverIntroduce the night-garden ideaWhat does the player see?
In-game overviewShow the assembled designWhich small detail explains the theme?
Relevant close viewLocate a specific featureIs the whole composition balanced?

Use your own garden motifs and presentation artwork. The table separates communication roles; it does not prescribe editing techniques or imply that a particular presentation will be selected.

A check diagram, not a game screen.
A check diagram, not a game screen.

Write the claim before choosing its supporting image

List what you want a viewer to understand: quiet background, clear leaves and a single focal blossom. Each phrase should have a corresponding appearance observation. If the blossom only dominates the cover arrangement, do not use that cover as the sole support for a statement about the normal player view.

This method can expose a useful gap. You may need another relevant observation or a more modest description. Both are better than allowing the attractive cover to imply evidence it does not contain.

Give the cover an honest invitation

Choose a short theme statement and an original composition that introduces it. Ask whether the cover encourages the viewer to inspect the actual design or leaves a misleading expectation about its dominant features.

The salience and contrast review helps describe the cover’s attention order. Keep that order distinct from the order in the game views. They may serve different communication tasks without claiming to be interchangeable pictures of the same viewing situation.

Connect the evidence to the current version

Check that the design visible in the supporting views matches the version introduced by the presentation. If the blossom changed location, do not leave an earlier image in the evidence set without explaining the difference. A familiar attractive image is easy to retain by accident.

Use the in-hand composition check to choose the relevant player-view question. Keep the screenshot guide as capture context rather than turning the cover comparison into an export tutorial.

Review a difficult image alongside the cover

Place the cover next to an appearance view where the leaf arrangement is least clear. Ask whether the written description still feels accurate. If it does not, decide whether the design needs revision or the description needs to become more specific.

The lighting comparison helps identify when observation conditions affect the result. Do not remove an inconvenient image simply because it weakens the promotional impression. It may carry the most useful information about the next design step.

Keep a presentation map

Save a short list connecting each image to its job, version and supported statement. A reviewer should be able to tell where the theme is introduced and where the ordinary appearance is documented. Leave a visible gap when a statement still lacks support.

The submission guide covers later decisions. A preview or cover does not change Steam inventory, create a tradeable item or guarantee selection. The finished map makes your original design easier to assess without confusing a promotional invitation with appearance evidence.

Sources and current rules

Source checked on 3 November 2026. The reference supports presentation requirements; the exercises concern your own project.

Help

Questions and answers

What you should know before you begin.

Can a cover replace the player-view image?

No. They answer different questions. Keep an appropriate appearance view for claims about what the player sees.

What if an older image looks better?

Identify its version and keep it separate from evidence for the current design.

Must the description promise that every view is ideal?

No. A precise account of strengths and limitations is more useful than an unsupported universal claim.